ABSTRACT

Contemporary architecture of theme-based design is examined in this book, leading to a new understanding of architecture's role in the increasingly diversified consumer environment. It explores the ‘Experience Economy’ to reveal how everyday environments strategically and opportunistically blur our leisure, work, and personal life experiences.

Considering scientific design research, consumer psychology, and Hollywood story-telling techniques, the book looks at how the design of theme parks, casinos, and shopping malls has influenced our more unexpectedly themed spaces, from the city to the hospital.

Widely taking architecture as a social practice, this text is of relevance to all cultural and sociological studies in the built and material environment.

chapter |7 pages

Introduction

part I|63 pages

Stories about Our Themed Environment

chapter 2|22 pages

The Narration of Everyday Experience

chapter 3|21 pages

Space, Semiotics, Scientism

part II|104 pages

The Experience of Experience

chapter 4|20 pages

Extreme Narrative

chapter 5|15 pages

Différant Stories

chapter 6|33 pages

Entertainment Capacity

chapter 7|32 pages

The Experience of a Lifestyle

part III|51 pages

Narrative Agitations

chapter 8|17 pages

Telling Practices

chapter 9|16 pages

Juridical Opinion