ABSTRACT

The last two decades have seen a rapid increase in the production and consumption of video by both professionals and amateurs. The near ubiquity of devices with video cameras and the rise of sites like YouTube have lead to the growth and transformation of the practices of producing, circulating, and viewing video, whether it be in households, workplaces, or research laboratories.

This volume builds a foundation for studies of activities based in and around video production and consumption. It contributes to the interdisciplinary field of visual methodology, investigating how video functions as a resource for a variety of actors and professions.

part I|102 pages

Shooting

chapter 1|30 pages

Shooting as a Research Activity

The Embodied Production of Video Data

chapter 2|34 pages

Pans, Tilts, and Zooms

Conventional Camera Gestures in TV Production

chapter 3|36 pages

The Surgeon as a Camera Director

Manoeuvring Video in the Operating Theatre

part II|101 pages

Showing

chapter 4|26 pages

Mundane Video Directors in Interaction

Showing One's Environment in Skype and Mobile Video Calls

chapter 5|20 pages

The Use of Video in Dental Education

Clinical Reality Addressed as Practical Matters of Production, Interpretation, and Instruction

chapter 6|27 pages

Cameras in Video Games

Comparing Play in Counter-Strike and Doctor Who Adventures

chapter 7|26 pages

The Televisual Accountability of Reality TV

The Visual Morality of Musical Performances in Talent Shows

part III|51 pages

Assembling

chapter 8|25 pages

The Mediated Work of Imagination in Film Editing

Proposals, Suggestions, Reiterations, Directions, and Other Ways of Producing Possible Sequences

chapter 9|24 pages

Dealing with Time, Just in Time

Sense-Making and Clip Allocation in Multiperson, Multistream, Live Replay TV Production