ABSTRACT

Consider the vast array of things around you, from the building you are in, the lights illuminating the interior, the computational devices mediating your life, the music in the background, even the crockery, furniture and glassware you are in the presence of. Common to all these objects is that their concrete, visual and technological forms were invariably conceived, modelled, finished and tested in sites characterised as studios. Remarkably, the studio remains a peculiar lacuna in our understanding of how cultural artefacts are brought into being and how ‘creativity’ operates as a located practice.

Studio Studies is an agenda setting volume that presents a set of empirical case studies that explore and examine the studio as a key setting for aesthetic and material production. As such, Studio Studies responds to three contemporary concerns in social and cultural thought: first, how to account for the situated nature of creative and cultural production; second, the challenge of reimagining creativity as a socio-materially distributed practice rather than the cognitive privilege of the individual; and finally, to unravel the parallels, contrasts and interconnections between studios and other sites of cultural-aesthetic and technoscientific production, notably laboratories. By enquiring into the operations, topologies and displacements that shape and format studios, this volume aims to demarcate a novel and important object of analysis for empirical social and cultural research as well to develop new conceptual repertoires to unpack the multiple ways studio processes shape our everyday lives. 

chapter 1|21 pages

Studio studies

Notes for a research programme

part I|47 pages

Operations

chapter 3|16 pages

Bringing the world into the creative studio

The ‘reference' as an advertising device

chapter 4|14 pages

From the squid's point of view

Mountable cameras, flexible studios and the perspectivist turn

part |18 pages

Interview 1

chapter 5|16 pages

For a sociology of maquettes

An interview with Antoine Hennion

part II|48 pages

Topologies

chapter 6|14 pages

Theorizing studio space

Spheres and atmospheres in a video game design studio

chapter 7|15 pages

Inter- to intracorporeality

The haptic hotshop heat of a glassblowing studio

chapter 8|17 pages

Architecture in the wild

The studio overflowed

part |19 pages

Interview 2

chapter 9|17 pages

Temporalities, aesthetics and the studio

An interview with Georgina Born

part III|51 pages

Displacements

chapter 10|16 pages

Rediscovering Daphne Oram's home-studio

Experimenting between art, technology and domesticity

chapter 11|16 pages

The studio in the firm

A study of four artistic intervention residencies

chapter 12|17 pages

Studio operations

Manipulation, storage and hunting in desert landscapes

chapter |10 pages

Afterword – studio studies

Scenarios, supplements, scope