ABSTRACT

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

part I|86 pages

Background

chapter 1|19 pages

Introduction

chapter 2|17 pages

Design Document

chapter 3|46 pages

Using Unity and PlayMaker

part II|259 pages

Building Blocks

chapter 4|62 pages

Characters

chapter 5|52 pages

Non-Player Characters

chapter 6|56 pages

Story

chapter 7|54 pages

Environment

chapter 8|33 pages

Mechanics

part III|126 pages

Bringing It Together

chapter 9|41 pages

Audio

chapter 10|57 pages

The User Interface

chapter 11|24 pages

Testing, Tweaking, and Publishing