ABSTRACT

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

part 1|254 pages

Concepts

chapter 1|32 pages

User Interface

chapter 2|12 pages

Creating Objects

chapter 3|26 pages

Object Transforms

chapter 4|20 pages

Object Selection

chapter 5|10 pages

Object Cloning

chapter 6|12 pages

Scene Setup

chapter 7|18 pages

2D Shapes

chapter 8|16 pages

Modifiers

chapter 9|19 pages

Lofting

chapter 10|26 pages

Lighting Basics

chapter 11|16 pages

Materials

chapter 12|10 pages

Mapping Coordinates

chapter 13|20 pages

Camera Basics

chapter 14|14 pages

Rendering Basics

part 2|246 pages

Workflow

chapter 15|14 pages

Create 3D Primitives

chapter 16|14 pages

Procedural Modeling

chapter 17|10 pages

Subobject Editing

chapter 18|14 pages

Geometry Types

chapter 19|12 pages

More Object Cloning

chapter 20|10 pages

Graphite Modeling Tools

chapter 21|10 pages

Compound Objects

chapter 22|12 pages

Exterior Daylight

chapter 23|16 pages

More Materials

chapter 24|14 pages

Multiple Materials

chapter 25|12 pages

Introduction to Animation

chapter 26|14 pages

Intermediate Modeling

chapter 27|12 pages

Intermediate Animation

chapter 28|12 pages

Global Illumination

chapter 29|14 pages

Effects

chapter 30|11 pages

Introduction to IK/FK

chapter 31|12 pages

Introduction to CAT

chapter 32|10 pages

Dynamics

chapter 33|8 pages

Introduction to Scripting

chapter 34|10 pages

Intermediate Rendering