ABSTRACT

Programming.Architecture is a simple and concise introduction to the history of computing and computational design, explaining the basics of algorithmic thinking and the use of the computer as a tool for design and architecture.

Paul Coates, a pioneer of CAAD, demonstrates algorithmic thinking through projects and student work collated through his years of teaching students of computing and design. The book takes a detailed and practical look at what the techniques and philosophy of coding entail, and gives the reader many "glimpses under the hood" in the form of code snippets and examples of algorithms.

This is essential reading for student and professional architects and designers interested in how the development of computers has influenced the way we think about, and design for, the built environment.

chapter 1|4 pages

Introduction: Falling between two stools

chapter 1|20 pages

Rethinking representation

chapter 2|28 pages

In the beginning was the word

chapter 4|30 pages

Evolving the text – being even lazier

chapter 5|36 pages

Text of the vernacular