ABSTRACT

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

• the history and evolution of virtual worlds

• the theories behind the use of virtual worlds for learning

• the design of curricula in virtual worlds

• design guidelines for elements experienced in virtual worlds that support learning

• design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

part 1|57 pages

Introduction and Overview

chapter 2|24 pages

Mechanics of Virtual Worlds

The World

chapter 3|16 pages

Mechanics of Virtual Worlds

The GUI

part 2|55 pages

Theoretical Basis for Learning and Assessment in Virtual Worlds

part 3|52 pages

Theoretical Perspectives

part 4|46 pages

Beyond Design