ABSTRACT
From prime-time television shows and graphic novels to the development of computer game expansion packs, the recent explosion of popular serials has provoked renewed interest in the history and economics of serialization, as well as the impact of this cultural form on readers, viewers, and gamers. In this volume, contributors—literary scholars, media theorists, and specialists in comics, graphic novels, and digital culture—examine the economic, narratological, and social effects of serials from the nineteenth to the twenty-first century and offer some predictions of where the form will go from here.
TABLE OF CONTENTS
part I|53 pages
Victorian Serials
part II|59 pages
Serialization on Screen
chapter 4|15 pages
The Logic of the Line Segment
part III|32 pages
Serialization in Comic Books and Graphic Novels
part IV|46 pages
Digital Serialization