ABSTRACT
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun!
Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials.
Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
TABLE OF CONTENTS
part |135 pages
Generation One (1971–1984)
chapter |15 pages
Arcade (1971)
chapter |18 pages
Apple II (1977)
chapter |15 pages
Atari 2600 VCS (1977)
chapter |13 pages
Atari 8-bit (1979)
chapter |16 pages
Mattel Intellivision (1979)
chapter |19 pages
PC DOS Computers (1981)
chapter |14 pages
Commodore 64 (1982)
chapter |17 pages
Coleco ColecoVision (1982)
part |83 pages
Generation Two (1985–1994)
chapter |16 pages
Nintendo Entertainment System (1985)
chapter |14 pages
Commodore Amiga (1985)
chapter |17 pages
Sega Genesis (1989)
chapter |17 pages
Nintendo Game Boy (1989)
chapter |15 pages
Nintendo Super NES (1991)
part |108 pages
Generation Three (1995–2001)