ABSTRACT

Enlivening Secondary History is the ideal handbook for busy history teachers who want to do something different in their classrooms, but have little time to plan and organise their lessons. Featuring tried-and-tested practical ideas complete with relevant exemplars and step-by-step advice, this best-selling book is a compendium of creative activities to enhance your lessons.

For the 11-19 age range, each activity includes links to important topics including the Crusades, the Reformation, the world wars, the Russian Revolution and many more. All the ideas are explained in a clear, user-friendly style, with a breakdown of the time and resources needed for each one.

Featuring a brand new expanded section about teaching history through role play, this book also covers:

  • Visuals – picturing the past
  • Numerical data – adding interest
  • Concepts – making them real
  • Primary texts – bringing them alive.

Written by practitioners for practitioners, Enlivening Secondary History helps teachers to bring history alive in an imaginative way. It will be an indispensible guide for both experienced and student teachers.

chapter |6 pages

Introduction

chapter 51|5 pages

How to Use This Book

part 1|40 pages

Visuals

chapter 1|4 pages

Propaganda Posters

DIY totalitarianism in action

chapter 2|6 pages

Convert a Text

Turn one type of source into another

chapter 3|4 pages

Charts and Diagrams

Organising ideas - effectively

chapter 4|4 pages

Introductory Images

Dramatise the past

chapter 5|3 pages

Class Craft

Touch, feel and paint the past

chapter 6|3 pages

Freeze Frame

Bring alive a picture, photo or painting

chapter 7|4 pages

Draw a Concept

Transpose an idea into an image

chapter 8|3 pages

Coloured History

A provocative exercise in ‘what if?’

chapter 9|3 pages

Devise a Board Game

Challenge pupils to create a puzzle

chapter 10|4 pages

Annotation

Intelligent graffiti

part 2|42 pages

Numerical Data

chapter 11|3 pages

Translation

Transform numbers into a diagram or something else

chapter 12|3 pages

Numbers and Letters

‘Doctor' data - and stimulate debate

chapter 13|3 pages

Worksheet Questions

Introduce data and set a comprehension test

chapter 14|5 pages

The Debate

Use statistics to bring a crucial two-sided argument alive

chapter 15|1 pages

Slogans and Logos

Explore the link between facts, figures and images

chapter 16|4 pages

Dream Figures

Invent a set of plausible statistics - and take the argument from there

chapter 17|5 pages

Isolation

Pinpoint key statistics and focus pupils' minds

chapter 18|4 pages

Roleplay Predictions

Empathise and forecast

chapter 19|3 pages

Implications

Think about the consequences of key statistics

chapter 20|4 pages

Newspaper Headlines

Attach headlines to data and watch discussion begin

part 3|37 pages

Concepts

chapter 21|3 pages

Connections

Manipulate concepts

chapter 22|3 pages

Ideas on Trial

Explore the consequences of competing arguments

chapter 23|3 pages

Optical Illusions

Seeing things differently

chapter 24|3 pages

Root Ideas

Defining and debating core concepts

chapter 25|5 pages

National Territory

Exploring a concept with maps

chapter 26|3 pages

Collage

Make a montage talk

chapter 27|4 pages

Exploring Dilemmas

Using hard choices to put history in context

chapter 28|4 pages

Spatial Mapping

Plot political and historical relationships on a grid

chapter 29|3 pages

Theory and Practice

Combine discussion and roleplay

chapter 30|4 pages

Genealogies

Ideas and their family trees

part 4|47 pages

Primary Texts

chapter 31|5 pages

Your Turn Next

Recite and interpret a text in the round

chapter 32|3 pages

Questions, Questions

Learners quiz learners

chapter 33|4 pages

Hot-seating

Identify and bring to life a key character

chapter 34|4 pages

Three of a Kind

Simplify a key text and understand it better

chapter 35|5 pages

Caption Challenge

Attach headlines to texts

chapter 36|5 pages

Graffiti Galore

Deconstruct a passage

chapter 37|5 pages

Card Groups

Give pupils a special task

chapter 38|4 pages

Document Drama

Act out an extract

chapter 39|5 pages

Blueprint

From first principles, devise a text

chapter 40|4 pages

Post-it Wall

Deconstruct a text and display the key words

part 5|24 pages

Roleplay

chapter 41|2 pages

Simulation

Re-enacting history

chapter 42|2 pages

Question Time

Fire away

chapter 43|3 pages

Group Roleplay

Pluralise the activity

chapter 44|2 pages

House of Fun

Welcome to parliament!

chapter 45|2 pages

Treble Chance

A tale of three circles

chapter 46|2 pages

Set Oral Roles

Creating a debate

chapter 47|2 pages

Hard Talk

Quizzing a famous figure

chapter 48|2 pages

Ideas and Concepts

Bringing them alive

chapter 49|2 pages

The Courtroom

Judging an issue

chapter 50|3 pages

Press Releases

Imagine you're a spin doctor