ABSTRACT
Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.
TABLE OF CONTENTS
part |17 pages
Introduction
part I|54 pages
Narratological Approaches
part II|68 pages
Social Media and Ludological Approaches
chapter 5|19 pages
Playing with Rather than by the Rules
part III|53 pages
Semiotic-Rhetorical Approaches
chapter 9|16 pages
(In-)between Word, Image, and Sound
chapter 11|18 pages
Hyperfiction as a Medium for Drifting Times
part |12 pages
Afterword