ABSTRACT

The mushroom-like growth of new media technologies is radically challenging traditional media outlets. The proliferation of technologies like DVDs, MP3s and the Internet has freed the public from what we used to understand as mass media. In the face of such seismic shifts and ruptures, the theoretical and pedagogical foundations of film and TV studies are being shaken to their core. New Media demands a necessary rethinking of the field. Writing from a range of disciplines and perspectives, the scholars here outline new theses and conceptual frameworks capable of engaging the numerous facets of emergent digital technology.

part one|59 pages

Digitextual deconstructions

chapter one|26 pages

Digitextuality and click theory

Theses on convergence media in the digital age

chapter three|13 pages

Invisible media

chapter four|13 pages

Exit meat

Digital bodies in a virtual world

part two|63 pages

Digitextual aesthetics

chapter five|11 pages

Space invaders

Thoughts on technology and the production of culture

chapter six|18 pages

The poetics of augmened space

chapter seven|14 pages

Too many notes

Computers, complexity, and culture in voyager

chapter eight|17 pages

The stories digital tools tell

part three|69 pages

Prefiguring digitextuality

chapter nine|18 pages

Second-shift media aesthetics

Programming, interactivity, and user flows

chapter ten|14 pages

Narrative mapping

chapter eleven|20 pages

Real–time fairy tales

Cinema prefiguring digital anxiety

chapter twelve|15 pages

Tulip theory

part four|70 pages

Digitextual practices

chapter thirteen|12 pages

Net ratings

Defining a new medium by the old, measuring internet audiences

chapter fourteen|15 pages

Flashing digital animations

Pixar's digital aesthetic

chapter fifteen|18 pages

Log on

The oxygen media research project

chapter sixteen|11 pages

From barbie to mortal kombat

Further reflections

chapter seventeen|10 pages

Endnotes for a theory of convergence